Shadow Fist Kung Fu
Posted By admin On 29/03/22Shang-Chi, also known as the Master of Kung Fu and Brother Hand, is a fictional superhero appearing in American comic books published by Marvel Comics.The character was created by writer Steve Englehart and artist Jim Starlin, first appearing in Special Marvel Edition #15 (cover-dated December 1973) in the Bronze Age of Comic Books, starring in his own solo title until 1983. Files; The Fist That Kills aka Ninja Fist of Fire 1972 DvDrip/The Fist That Kills aka Ninja Fist of Fire 1972 DvDrip.mp4 1.21GB; Revenge of the Kung Fu Master (Eng Dub) 1994 DvDrip/Revenge of the Kung Fu Master Pt. 1 (Eng Dub) 1994 DvDrip.mp4 1.17GB; Wu-Tang Magic Kick aka The Mar's Villa 1977 DvDrip/Wu-Tang Magic Kick aka The Mar's Villa 1977 DvDrip.mp4 1.16GB.
- Shadow Fist Kung Full
- Iron Fist Kung Fu
- Dragon Fist Kung Fu Fist
- Shadow Fist Kung Fu Movie
- Shadow Fist Kung Fuel
A downloadable game for Windows
We're bringing the classic arcade beat-em-up into VR! Fight your way through large groups of enemies using your wits and fists to survive.
No false-roman-cancels or hard-right-smashes here; you physically punch enemies using the Vive motion controllers! The harder you swing, the more damage you deal.
Shadow Fist Kung Fu is a very direct and formidable art form that was used to guard and protect the emperors of China. Once called ‘Black Fist’, it is the pinnacle martial. Shadow fighters with battle warrior is an inspiring and challenging concept where you can utilize your Kung Fu skills with power and intelligence to conquer the Kung Fu fight of shadow strike. Fu can't fight and is always getting bullied by the teachers and pupils. One day, an old man helps Fu train in an art of kung fu called the 'Snake's Fist'. Fu doesn't get bullied again. Then Fu creates his own style and mixes it with the Snake's Fist.
Not a boxer? Don't worry! Use slo-mo to magnify the force of your punches!
Shadow Fist Kung Full
Coming soon!
Status | In development |
Platforms | Windows |
Publisher | Digital Precept ® |
Rating | |
Author | Digital Precept ® |
Genre | Action |
Made with | Unity, Maya, Substance Painter & designer |
Tags | Arcade, Beat 'em up, Virtual Reality (VR) |
Average session | About a half-hour |
Inputs | Oculus Rift, HTC Vive |
Links |
Private Early Access
Get exclusive access to this game by purchasing while quantities last.
Closed Alpha Access
This key is currently 20% off retail price.
This key will get you
Iron Fist Kung Fu
-access to the game in development as it develops
-access to the private board to discuss changes and suggest features with developers
-a Steam key on release.
You will get access to the following files:
Development log
- Official Feedback formMay 29, 2018
- Oculus Rift native support!Feb 05, 2018
- Big Update!Jan 16, 2018
Community
Dragon Fist Kung Fu Fist
It's been a while! We've been working on a lot of stuff under the hood and working on some exciting new features. Sadly not everything is finished yet, so we hope this update is good enough to tide you over.
- Changed Calibration code - Old way: the game would measure the player's arm length to calculate shadow strike distance and enemy positioning. New way: the game measures the distance between the player's body and the target.
- The problem we realized with the old way, is that everyone has different comfort zones in regards to fighting. You may have really long arms but prefer to get up close and personal, or maybe you have short arms and prefer to keep that at reach. So now, we let you strike the target, and show the distance enemies will stand.
- Startup Calibration Scene - On game load, you're instantly taking to a calibration zone before you're allowed to even go to the basement menu. It's super simple so as to be as quick as a load time as we could make it.
- We plan to add a 'quick start' option that skips the basement entirely so you can go straight from calibration to game play.
- New enemy models! We've been working...and reworking.... and reworking.. the models to create distinctive, yet stylized enemies for you to punch. It's a fine balance between looks and optimization but we think we've managed to achieve that with this first enemy. The Punk!
- Oculus native support! Technically this isn't new, but we found a few areas where it would mistakenly load SteamVR instead.
- Under the hood optimizations: we've studied areas of the game that would tank the frame rate and managed to increase frame rates by 15%!
- Cool notes for Nerds (like us!)
- Realtime Dynamic hit recoil system is toggled on/off based on distance from player. Every now and then, there's a tiny frame drop when you shadow step to an enemy and it turns the system on for the first time. We have a few leads on how to fix this and speed up the entire system in general. The system is what makes the punches feel like real punches as it simulates the impact on a humanoid body. Unfortunately, it's responsible for 90% of the lag spikes.
- Changed Lighting system from 100% baked lighting to a combination of baked and probed light. (The sheer amount of props and clutter in the level was taking up so much space on the light maps, it was having to use multiple maps which increased the Draw Calls per frame. Which is bad.)
- Changed scoring, body disposal, timer, and shadowstrike to an Event driven system. Before this, we were using coroutines and updates to handle these things. Which is a normal way of handling this since they are all time driven! But in spots where the framerate would tank, we would run into weird, non deterministic behavior. The most noticeable was the level timer. Sometimes it would pause, then rapidly skip numbers, or never restart. We mess with the TimeScale a lot, combined with occasional lag spikes time dependent co-routines would start to fail out or improperly fire.
- Cool notes for Nerds (like us!)
Shadow Fist Kung Fu Movie
Shadow Fist Kung Fuel
That's it for now!